Space Strategy Game
Real-Time Space 4X Auto-Battler

Challenge
A real-time 4X strategy game needs physics simulation for orbital mechanics, deterministic combat resolution, state synchronization that holds up across multiplayer clients, and AI opponents that play differently from one another. The technical surface resembles MMO infrastructure.
Solution
PixiJS handles 2D rendering, backed by a custom physics engine for orbital mechanics. Combat runs on deterministic calculations so every client resolves the same result. State syncs over WebSocket while keeping bandwidth low. Multiple AI personalities each pursue a different strategy, so opponents do not all play the same way.
Results
- Production-ready deployment architecture
- Comprehensive test suite with high coverage
- Sub-second turn processing
- WebSocket real-time sync with significant bandwidth optimization
- Multiple distinct AI opponent personalities
- Event sourcing for game state
System Architecture
Real-time multiplayer game infrastructure with event sourcing and AI opponents
Real-time multiplayer game infrastructure with event sourcing and AI opponents
Facing Similar Challenges?
Every business is different, but the problems tend to rhyme. If someone sent you, get in touch and tell us about yours.